Petersburg belongs to the Russians once more.Play 60 turns of Civilization VI for FREE! The war drags on into a new era, and I lose most of my units in the fight, but eventually, I kick the Chinese out of the city. But of course it is, it was mine first!) I have nearly a dozen military units thanks to the World Congress resolution, so my siege begins. Speaking of climate systems, the dominoes fall on China when I see tornadoes, a hurricane, and a drought ravage the tiles around St. ![]() ![]() “I’d say it’s just about as prevalent as the new climate change systems in the game.” “It’s a really big new system,” says Shirk. The resolution for decreased production passes, and my cities begin producing military units at incredible speed. I want to hurt China’s trade, so it costs me a hefty sum of Diplomatic Favor to end the trade of luxury teas, which China specializes in. Petersburg from the Chinese, so I tailor one resolution to decrease production costs by 50 percent until the next Congress. In Civilization V, you vote on resolutions, but Gathering Storm expands the mechanic, allowing you to tailor resolutions to your private interests and leverage Diplomatic Favor to increase the likelihood that a resolution passes. “We didn’t feel had a really big impact on the game previously,” said lead producer Dennis Shirk. Once you’ve accrued some favor, you can spend it at the World Congress, a returning feature from Civilization V, where each world player votes on resolutions that impact the gameplay until the next session of Congress. Players earn Diplomatic Favor by participating in trades and establishing government systems. Petersburg was my economic hub, and I’m short on gold, so I test our new alliance with a trade: Poland will send me a hefty sum of gold each turn in exchange for Gathering Storm’s new currency: Diplomatic Favor. Shortly after founding Yaroslavl, I meet Jadwiga, the King of Poland, who sails overseas to tell me that she wants to team up against China. There are five different difficulty settings in Gathering Storm, including a Hyperreal setting that causes floods and eruptions to occur more frequently than they did historically. (Tornadoes become a godsend, because they wipe a tile clean, which means you don’t have to waste your builders’ moves.) Builders, who typically get three builds before expiring, have to use one build to reset a tile after a flood and a second build to reconstruct your buildings. Shortly after building my city, waters rise and wipe out stretches of farmland. Building Yaroslavl on the floodplain might lead to destruction, but floods also fertilize my tiles, increasing the farming yield once I rebuild. ![]() These risks and rewards are quickly apparent. “Initially there was a lot of concern with adding a system like that… So we put a lot of effort into making feel a lot better and having the risk/reward be nicely balanced.” ![]() “Players are going to find their comfort level with natural disasters,” says franchise lead Ed Beach. And if the volcano erupts, it might destroy your tiles, but like flooding, the volcanic soil left behind increases your crops’ yields. Building a city near a volcano nets you a point of Era Score, which will help keep you out of a dark age. Players can build new dam districts to mitigate flood damage and add more housing to their cities. There’s a degree of risk to establishing Yarolsavl so close to the water – natural disasters like floods, hurricanes, and volcanic eruptions are common in the expansion – but smart players will learn how to take advantage of this new geography. Prior to the expansion, floodplains were restricted to desert tiles, but in Gathering Storm, floodplains can exist anywhere there is a river.
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